Starminer Beta Tester Interview - Dana Card

Marco Lopes bio photo By Marco Lopes Comment

This is the second of a series of posts where I interview some of the people that are helping me testing Starminer.

Today I’m posting an interview with Dana Card. Dana is my wife, and a full time game developer herself. She’s currently on maternity leave though, so there’s not a lot of time for her to play Starminer. Still she makes an effort, and has given me much valuable feedback.

Here’s the interview:

Marco Lopes: Tell me about some games which you have fond memories of?

Dana Card Theme hospital! Licking the lid of a yoghurt was never the same again!

Theme Hospital
Theme Hospital. Ouch harsh!

ML: Is there a part of a game or game mechanic that really spoke to you?

DC: The way I could customise my world in tearway. And how it felt the story was really about me when in the end they showed my own journey through the game and the friends I made.

Tearaway
Tearaway

ML: What was the first game you remember playing?

DC: Tetris

ML: What’s your favourite colour?

DC: Purple

ML: Are you sure?

DC: Yes

ML: What’s your favourite Starminer level?

DC: The Nightmare Before 30, because it makes me feel like a pro!

Dana Feeling like a Pro on The Nightmare Before 30
Dana Feeling like a Pro on The Nightmare Before 30

ML: What’s your favourite thing about Starminer?

DC: The fact that it’s easy enough for my mum to play but way too hard for me to master!

ML: Is there a video game moment in your life, that you’ll always remember?

DC: The first time I played Burnout 3: Takedown, and won the race against a friend that had been playing the game for years. I guess it was just beginners luck but the look on his face was indescribable!

ML: Which game would you take to a desert island, and why?

DC: Don’t starve… because I have been playing it for hours… well days, actually months, and I still haven’t done everything! It would also match the surroundings.

ML: How did you end up as a beta tester for Starminer?

DC: (laughs) I married the developer.